When Epic Games announced the METAHUMANS it became an instant internet hit. People rushed to learn more and curious about the capabilities this would unlock within the Unreal Engine pipeline and virtual production.
With the recent release of Anshi, a game in development for 3 years by Andre Ledermuller. It is powerful and refereshing to see how many indie developers have been able to make their dreams come to life and that Perception Neuron has been able to be a small part of that. [...]
Houdini from SideFX is a node based procedural generation software tool. The release of Houdini 18.5 and the new KineFX tool set for animation and rigging, introduced a whole new way to use mocap inside of Houdini. [...]
We're finally ready to share the tracking technology that is one of the main components of the Perception Neuron Studio mocap system. It's a first-of-its-kind tracker that holds both optical and inertial data. [...]