NeuronUnityIntergration Release Notes | Perception Neuron Motion Capture

NeuronUnityIntergration Release Notes

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NeuronUnityIntergration Release Notes
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Release date: Oct 9 2020
Latest Version 0.2.18

NeuronUnityIntegration is the integration of Perception Neuron real-time data stream inside. 
Compatible with Unity 2018.3.0f2 or Higher
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CHANGES IN VERSION 0.2.18

*Fixed a bug that may cause "Add Colliders" operation failed in Neuron>SkeletonTools

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Release date: Aug.31.2020
Version 0.2.17

NeuronUnityIntegration is the integration of Perception Neurons real-time data stream inside of Unity. Comptible with Unity 5.4 or higher.
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CHANGES IN VERSION 0.2.17:

*Updated StudioSampleModel
*Added StudioFBXAnimation_Generic example scene
*Added PNStudio_Avatar_SingleMesh example FBX file

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CHANGES IN VERSION 0.2.16:

*Increase session MaxPacketSize, avoid session blocking
*Added StudioRobot_45_Zeroed Skeleton example FBX file
*Added AxisStudioMapping.ht file
*Removed some test script

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Release date: Jan.1.2020

Version: 0.2.15

*Add a flag "use New Rig" to support new Axis Studio software

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Release date: Apr.1.2019

Version: 0.2.11

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CHANGES IN VERSION 0.2.11:

* Fixed a bug that the model's style would be confusing when re-enable the Neuron script.

* Disabled a log that would let users think the connection was not closed properly(actually closed properly).

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CHANGES IN VERSION 0.2.10:

* Modified the manual:Updated Known bugs.

* Modify the NeuronTransformsInstance scripts' inspector, show each names of bones.

* Removed the restriction that the rotation values of joints have to be zero out. It only needs to meet the following conditions to play normally:

1 The bone structure of the model is consistent with the Neuron standard model

2 The model is T-pos in unity

3 The hips of your model do not allowed to have a parent node without zero out it's rotation values.

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CHANGES IN VERSION 0.2.9:

* Updated the manual.

  The following changes belong to Transforms mudul of Neuron Transforms Instance (script)

* Removed the prefix setting of the bone name, instead using the NeuronBones name as the unique identifier.

* Removed the restriction that all 59 bones must be bound.

* Customized binding settings has higher priority and it will be saved automatiocally after clicking the "bind" button.

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CHANGES IN VERSION 0.2.8:

* Updated the manual

* Add FaceToVrCamera script and "TestNeuron vr" scene -- simple example to observe neuron-body in vr mode.

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CHANGES IN VERSION 0.2.7:

* Updated the manual

* Removed defunct and unnecessary scripts/examples.

* Removed ProjectSettings folder as they're obsolete.

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CHANGES IN VERSION 0.2.7 BETA:

* Removed Bone Collider prefab. Colliders are now explained in Noitom's Interaction SDK.

* Updated VR example to work with current VR systems.

* Removed Shutter keybinding example (obsolete).

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CHANGES IN VERSION 0.2.6 BETA:

* Removed DataReader DLL and switched to C# managed version for reading Axis Neuron Data Stream.

* Changed compatability to Unity 5 only. Backwards compatability with Unity 4 is no longer guaranteed.

* Removed examples to seperate package.

* Removed SimpleDataStreamReading example (defunct).

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CHANGES IN VERSION 0.2.5:

* Removed command socket functions.

* Removed inproper interpolation methods.

* Updated to newest DataReader DLL.

* Compatible with new and old Header data from Axis Neuron.

* Added NeuronRobot Skeleton example FBX file.

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CHANGES IN VERSION 0.2.4:

* Replaced single mesh model with a more optimized version (50% poly-count).

* Fixed the OVR example to make it work with the newest Oculus Unity Integration.

* Fixed a bug within the collider template prefab.

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CHANGES IN VERSION 0.2.3:

* Added OSX bundle package of the BVH data stream reader.

* Replaced the model and skeleton structure for higher finger motion accuraccy.

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CHANGES IN VERSION 0.2.2:

* Added example script and scene for combining the OVR rig with the skeleton tracking.

* Removed the manual from the asset package to be provided as a separate download.

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About Perception Neuron

We are part of Noitom Ltd. and dedicated to the development of motion capture systems for entertainment, sports, science and medicine.

  • 278 NE 60 St
    Miami, Florida 33137
  • (305) 521-3124
  • +86 10 82055391 ext. 852
  • contact@neuronmocap.com

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