I have recorded animations using Perception Neuron 1.0. Animation captured was looking good when played in AxisNeuron. I have exported the file from AxisNeuron with .FBX Binary format.
The file is now imported into Maya and applied to my character used in the game. However when the animation fbx file is mapped to the character, it gets distorted as shown in the attached image.
What could be the reason for the this?
The same animation file plays good on the character within GameEngine. This happens only when the file is brought into Maya.