Octane VR, OctaneRender3 (GPU-based renderer) and PN | Perception Neuron by Noitom

Octane VR, OctaneRender3 (GPU-based renderer) and PN

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BG
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Octane VR, OctaneRender3 (GPU-based renderer) and PN

This is pretty cool, few months ago Kevin Margo (Blur) had found a way to integrate V-ray to Motionbuilder and the result that you can see in his teaser of CONSTRUCT is really amazing  https://vimeo.com/90509568 ( MAKING OF: https://www.youtube.com/watch?v=nnaz8q6FLCk ) but the connection between V-ray and MOBU was developped in house and not offcial.

Today Otoy offers us the possibilty to use OctaneRender3 inside MOBU, and even UDK meaning that using our PN mocap suit, we can have more realistic renders inside UDK, or Motion builder in realtime without having to export-import here and there just for a final render in another 3d package. https://www.youtube.com/watch?v=NBl4CBG0M0U  ///   https://www.youtube.com/watch?v=RSpc3JBosF4

A member of our community shared his video demostrating a live connection between Axis and and UDK https://www.youtube.com/watch?v=47bWEpQupUo ... can we hope for a plugin or something like that to use it??  Also, will the Axis Neuron software mature enough to accept renderers??

http://home.otoy.com/otoy-unveils-octanerender-3-worlds-best-gpu-renderer/

           
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

tobiasbaumann
tobiasbaumann's picture

Really impressive. We'll definitely keep an eye out for the open source release and test it in our lab. Thanks :)

Director of Game Development

BG
BG's picture

YES!!! Thank you very much Tobias!!

 

 

 

 

 

 

 

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