I am having trouble figuring out what to do after exporting my animations from Axis Neuron as FBX and importing them into Unreal Engine 4. I imported the animations and paired it with a character that has the UE4 mannequin's skeletal mesh. The mesh is severely deformed whenever it plays the animations. I have tried to troubleshoot this myself but my limited knowledge of getting this to work I think is making this more complicated than it should be so I thought I might just pose this question to you guys.
If anyone uses PN with Unreal Engine 4, can you give me the general procedure you go through to use the animations in your project?