Perception Neuron FBX files to Unreal Engine workflow | Perception Neuron by Noitom

Perception Neuron FBX files to Unreal Engine workflow

You are here

2 posts / 0 new
Last post
Dream Vial
Perception Neuron FBX files to Unreal Engine workflow

Hello all,

I am having trouble figuring out what to do after exporting my animations from Axis Neuron as FBX and importing them into Unreal Engine 4. I imported the animations and paired it with a character that has the UE4 mannequin's skeletal mesh. The mesh is severely deformed whenever it plays the animations. I have tried to troubleshoot this myself but my limited knowledge of getting this to work I think is making this more complicated than it should be so I thought I might just pose this question to you guys.

If anyone uses PN with Unreal Engine 4, can you give me the general procedure you go through to use the animations in your project?

Thanks!

baconcheese113

Hey Dream Vial!

We've created a solution to get Perception Neuron animations out of Axis Neuron and in to the program of your choice (Unity, Unreal, CryEngine,  etc...)

I've recorded a tutorial video you can view here https://www.youtube.com/watch?v=KsI7vA5O6Ww and our asset is available on our website here www.sondergames.com/shop

Feel free to email us or comment with any questions :)
Joseph Yannessa
Owner - Sonder Games

About Perception Neuron

We are part of Noitom Ltd. and dedicated to the development of motion capture systems for entertainment, sports, science and medicine.

  • 278 NE 60 St
    Miami, Florida 33137
  • (305) 521-3124
  • +86 10 82055391 ext. 852
  • contact@neuronmocap.com

Latest Posts

Flickr Feed

Check out our photo album from events, fans, and just random fun stuff.