We did the whole body and finger mocap with the 32-neuron setup, and the shooting quality looked great inside Axis Neuron pro. However, once we export and target people in Unity, the fingers are completely wrong. Anyone encountered this and figured out how to fix it? We do not have a dedicated animator, so learn as we continue this.
We are using Morph3D, and have even tried re-targeting within MotionBuilder directly to the M3D skeleton, baking, and exporting and then trying to target back inside Unity that way, but The problem is still there.