• 14 Jun 21
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NOITOM IN MOTION EP.3 Anna - 2for2

#NoitomInMotion is a new series dedicated to highlighting amazing creators and studios who are using Perception Neuron. We want to share stories and and learn about what set them and others on their respective paths.
 

#NoitomInMotion is a new series dedicated to highlighting amazing creators and studios who are using Perception Neuron. 

We want to share stories and and learn about what set them and others on their respective paths. 

Make sure to follow along and tag us in your work for an opportunity to be featured as well. 

For episode 3, we speak with Anna of 2for2 games.



1. What inspired you to enter the animation/VFX industry?

Career in game development has always been a common dream in our husband and wife team. We started working our way through the industry as free-lance artists. There was a lot that we had to learn, but after years of hard work we launched our own project. My husband is a coder and an animator, while I create 3D content for our story. Last year, our game KAPIA was successfully crowdfunded, allowing us to release our game and make our dream of being indie developers a reality.

For us, entering the industry wasn’t a matter of a momentous decision, but rather a life goal that we’ve set to accomplish as a team and as a family.

Acquiring the mind control helmet. You can control robots with this!


2. How has mocap with Perception Neuron changed your work process?

Perception Neuron was a lifesaver for us. We are a team of two making an adventure quest with tons of animations. I mean, we animated every dialogue in our game with unique reactions to the text and it just wouldn’t be possible without a motion capture system.

Actually, we got quite lucky. At the very time when we were looking at motion capture systems, Perception Neuron went on Kickstarter. Of course, we backed the campaign. Thinking back, it was one of the most important moves that we’ve made in the development.

Going deep under the ground into the water world.

3. What project are you most proud of and why?

I am quite proud of what we are creating. KAPIA is going to be released in 2021. For us, it was a long road, no, it was more of a roller coaster ride. An emotional one too. Now, when I see what we have created, the amount of work that we have gone through seems almost surreal.

What makes these five years of work worthwhile are the reflections of people who followed our progress and played the demo version. There is absolutely nothing like creating a story and sharing it with other people who understand and appreciate it.



4. What are you currently working on?

Currently we are finalising the development of our funky apocalyptic adventure KAPIA. However, our story won’t end with this game. We worked hard to jump-start our game development career and now when we’ve done it, there will be many more games to come.


Streets of KAPIA and their funky inhabitants.

5. Choose one word in English or your native language that is important to you and explain why?

My word would be “family”. Dreams and goals are great, but they are nothing without a loved one to share them with.

A lonely robot feeling the blues.


Credits:

Kapia Game Website
Steam - Kapia Game
Facebook - Kapia Game
Twitter - Kapia Game
YouTube - Kapia Game
Instagram - Kapia Game
Reddit - Kapia Game
Discord - Kapia Game