The Perception Neuron MOCAP system is based on individual sensors called Neurons. Each is no larger than a penny and weighs just over a gram. A Neuron houses an Inertial Measurement Unit also known as an IMU, with a gyroscope, accelerometer, and magnetometer. The ingenuity of our MOCAP system is that every Neuron is intercheageable and can be placed anywhere it's needed in an endless number of combinations.
From capturing arm movement, to finger motion, to full body kinematics, the Perception Neuron system adapts to your needs. Just place the Neurons where they are needed and capture the level of detail and body movements you require for your project. The system can handle from 1 to 32 Neurons, and can function wirelessly via WIFI or onboard recording or wired via USB, giving you capabilities no other MOCAP system has ever been able to offer.
Whether you're a developer, gamer, VFX pro, researcher or virtual reality pioneer, Perception Neuron is designed to deliver professional results out of the box. With live wired and wireless BVH streaming, export to FBX, and raw data output, every type of user is catered to. In addition, we provide you with an SDK with a C/C++ API and integrations into Unity3D and Unreal Engine. Examples of Oculus Rift application are also included.
Priced thousands of dollars less than other MOCAP systems with fewer capabilities, Perception Neuron delivers a new platform that is accessible not only to small studios, start-ups, students and educational institutions, but one that opens up infinite possibilities for experimentation and development in the realm of virtual reality and IoT, bringing the dream of motion capture in every home one step closer to reality.
Attention 3D character animators: your dreams have just come true. Today we announce the launch of the iClone Mocap Plugin for Perception Neuron with several promotional bundles that give you the ability to create with live character performance and in-scene motion capture up to two characters.