The Perception Neuron MOCAP system is based on individual sensors called Neurons. Each is no larger than a penny and weighs just over a gram. A Neuron houses an Inertial Measurement Unit also known as an IMU, with a gyroscope, accelerometer, and magnetometer. The ingenuity of our MOCAP system is that every Neuron is interchangeable and can be placed anywhere it's needed in an endless number of combinations.
From capturing arm movement, to finger motion, to full body kinematics, the Perception Neuron system adapts to your needs. Just place the Neurons where they are needed and capture the level of detail and body movements you require for your project. The system can handle from 3 to 32 Neurons, and can function wirelessly via WIFI or onboard recording or wired via USB, giving you capabilities no other MOCAP system has ever been able to offer.
Whether you're a developer, gamer, VFX pro, researcher or virtual reality pioneer, Perception Neuron is designed to deliver professional results out of the box. With live wired and wireless BVH streaming, export to FBX, and raw data output, every type of user is catered to. In addition, we provide you with an SDK with a C/C++ API and integrations into Unity3D and Unreal Engine. Examples of Oculus Rift application are also included.
Priced thousands of dollars less than other MOCAP systems with fewer capabilities, Perception Neuron delivers a new platform that is accessible not only to small studios, start-ups, students and educational institutions, but one that opens up infinite possibilities for experimentation and development in the realm of virtual reality and IoT, bringing the dream of motion capture in every home one step closer to reality.
Perception Neuron features a mount-and-snap locking mechanism that is the core component of our Neuron Mocap Ecosystem. This fastening structure makes it easy to interchange sensors and to remove or connect to our family of motion capture accessories and add-ons. The Neuron Mocap Ecosystem makes our MOCAP futureproof, convenient and cost-effective.
One of our most unique projects was submitted by Shira Shavdron, graduate of Bezalel Academy of Art and Design in Jerusalem created Movement in Capture, a motion capture visual story about the impact of pollution on ocean life.
Students at Pembroke High School in Pembroke, Massachusettes were recently honored for their work with motion capture and 3D animation by their State Rep. Josh Cutler at the Massachusettes State House.
Anti-Gone is a Mixed Reality play exploring the human urge to construct and inhabit alternative realities. Escapism is examined as a social phenomenon, amplified by technology and becoming aggressively prevalent.