Perception Neuron by Noitom | Perception Neuron motion capture for virtual reality, animation, sports, gaming and film
  • Perception Neuron
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  • fully adaptive and
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    capture system
    The World's First
    * Delivery within 10 business days
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The Perception Neuron MOCAP system is based on individual sensors called Neurons. Each is no larger than a penny and weighs just over a gram. A Neuron houses an Inertial Measurement Unit also known as an IMU, with a gyroscope, accelerometer, and magnetometer. The ingenuity of our MOCAP system is that every Neuron is intercheageable and can be placed anywhere it's needed in an endless number of combinations.


From capturing arm movement, to finger motion, to full body kinematics, the Perception Neuron system adapts to your needs. Just place the Neurons where they are needed and capture the level of detail and body movements you require for your project. The system can handle from 1 to 32 Neurons, and can function wirelessly via WIFI or onboard recording or wired via USB, giving you capabilities no other MOCAP system has ever been able to offer.


Whether you're a developer, gamer, VFX pro, researcher or virtual reality pioneer, Perception Neuron is designed to deliver professional results out of the box. With live wired and wireless BVH streaming, export to FBX, and raw data output, every type of user is catered to. In addition, we provide you with an SDK with a C/C++ API and integrations into Unity3D and Unreal Engine. Examples of Oculus Rift application are also included.


Priced thousands of dollars less than other MOCAP systems with fewer capabilities, Perception Neuron delivers a new platform that is accessible not only to small studios, start-ups, students and educational institutions, but one that opens up infinite possibilities for experimentation and development in the realm of virtual reality and IoT, bringing the dream of motion capture in every home one step closer to reality.

Neuron Motion Capture Blog

  • 15 February 2017
  • Post by SusyNeuron
Korean VR Hackathon

We recently attended the Korean VR Hackathon which took place at the Busan Cultural Center February 9-11.

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  • 06 January 2017
  • Post by SusyNeuron
Noitom Announces Consumer VR Glove Hi5 at CES 2017

Noitom introduced its first product for the consumer market during CES 2017.

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  • 19 December 2016
  • Post by SusyNeuron
Perception Neuron and MSU School of Journalism

Students and staff at the MSU School of Journalism will be incorporating Perception Neuron’s into their projects as the school begins a strategic partnership with the motion capture company.

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  • 08 December 2016
  • Post by SusyNeuron
Volkswagen Unveils New Tiguan with Noitom VR Experience

On November 26, 2016, Volkswagen (China) revealed the new Tiguan in Shenzhen with the help of a custom VR expereince created by Noitom.

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  • 01 December 2016
  • Post by SusyNeuron
BoB and Perception Neuron Offer A Complete Biomechanical Analysis System

BoB (Biomechanics of Bodies) has teamed up with our Perception Neuron motion system to provide researchers and universities with a complete biomechanical analysis system.

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  • 15 November 2016
  • Post by SusyNeuron
G-Star Global Game Exhibition in Busan, Korea

And we're back! Straight from DC EXPO in Tokyo we are now in Busan for the G-Star Global Game Exhibition 2016 taking place at BEXCO from Thursday November 17 through Sunday, November 19.

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About Perception Neuron

We are part of Noitom Ltd. and dedicated to the development of motion capture systems for entertainment, sports, science and medicine.

  • 5th Floor, Bldg A
    28 Xinjiekouwai Blvd.
    Beijing 100088, China
  • +86-10-82055391

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